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EARLY ACCESS GAME
Get instant access and start playing; get involved with this game as it develops.
Why Early Access?
This is the Steam Early Access for Killing Floor 2. The game is what we consider a "polished beta" and is ready for you to play,
just with a reduced set of content, so that we can get player feedback on the balance and gameplay. That feedback will help us get
the game to be the best it can be, as we add the rest of the content, piece by piece.
Tripwire Interactive has a very firm view on what Early Access means. And some very firm views on what it doesn't mean, as well.
There may still be beta-level bugs, but nothing game-breaking. The game should be fully playable, from starting a co-op or solo game,
through to beating the boss at the end of the game. The game is not "finished" yet - the Early Access version has a reduced set of Perks
and weapons from the planned final set, so that we can balance a step at a time.
We see Early Access as an opportunity to involve you, the community, and actually incorporate your feedback as we balance and put the
finishing touches on the game. For example, we know how to nail the feel of Killing Floor 2s weapons, but perfect gameplay balance
can only come from large scale play testing.
So this is what we primarily want from Early Access and the Killing Floor community: help us balance the game right. We need as many
players in the game as possible and your feedback to achieve this. We will start with 4 Perks, with their Perk weapons, plus a few off-Perk
weapons, playing across just 3 of the final levels. We'll be recording a lot of analytic data during Early Access (what weapons you use,
where you die, where you die again and again, plus so much more - but NOTHING personal or that allows us to identify individuals). For us
it's all about getting your feedback (objective analytics and subjective feel) and letting it help us make smart decisions for what eventually
becomes the FULL RELEASE.
Approximately how long will this game be in Early Access?
Until its done...
No, we're not kidding. We know weve all seen games hit Early Access and seemingly never get to the point
of Full Release, but our goal is to have KF2 out before the end of 2015. We have to balance what is in Early Access,
then incrementally add more content, re-balance, more content, re-balance, rinse-and-repeat until we have all the content
in and balanced.
How is the full version planned to differ from the Early Access version?
The goals for the full version are for all 10 Perks, more levels and more weapons. In addition to incorporating community feedback
into our tuning and balancing were also working on some additional features that we plan to debut in the Full Release.
And a warning: it is almost certain that we will wipe all statistics, including Perk leveling and Achievements one or more times during
Early Access!
What is the current state of the Early Access version?
We consider Killing Floor 2 to be very close to a Full Release candidate but with a smaller subset of the final content.
There shouldn't be any game-breaking bugs. You should be able to use all the content in Early Access fully.
Will the game be priced differently during and after Early Access?
No, we're not going to mess about with the pricing. It is one price now and for release. The Early Access version will steadily
expand until it is the full release version. And then you'll get all the usual free Tripwire content and events. For the life of
the game. For free. And we'll produce other content for sale for the game, just as we did with the first Killing Floor, to help keep
all that free stuff funded.
How are you planning on involving the Community in your development process?
One of the factors that has determined Tripwires success has been our relationship with the community.
Engaging the community and incorporating their feedback into our products is standard operating procedure at Tripwire.
For Killing Floor 2 Early Access feedback players can reach us a number of ways to communicate their thoughts & feedback:
The Official Killing Floor 2 Forums
The Killing Floor 2 Official Steam Game Group
Come and take part on our Social Media Channels:
Facebook
Twitter
DIGITAL DELUXE EDITION
KILLING FLOOR 2 Digital Deluxe Edition adds the following to the base game:
- DJ Scully character, with unique voice pack and set of face/body skins
- Additional cosmetic items (each with multiple selectable variants):
- Scullyphones headphones for DJ Scully, Mr Foster, Hayato Tanaka and Donovan Neal
- 3D Glasses for Ana Larive and Hayato Tanaka
- Bowler Hat for Mr. Foster and Reverend Alberts
- Killing Floor 2 Soundtrack
- Killing Floor 2 Digital Artbook
- AND a copy of the first Killing Floor! - (If you already have Killing Floor 1 in your library, you'll get this as a Steam gift)
ABOUT THE GAME
Killing Floor 2 will be the successor to the ridiculously fun and successful original title, that was released in 2009.
All your old favorites will be back, with a whole host of new features, characters, monsters, weapons and story in due course.
Keep watching for more information!
The story
In KILLING FLOOR 2 players descend into continental Europe where the outbreak caused by Horzine Biotechs failed experiment
has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion
of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have
failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and
self-preservation too well and lucky survivors have gone into hiding.
Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat
the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will
descend into zed-laden hot zones and exterminate them.
KEY FEATURES
- Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
- 6 player co-op or solo play - A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone.
- Terrifying Zeds - New enemies and fan favorites from the original game are back with expanded and smarter artificial intelligence, dishing out powerful attacks, attacking in mobs to weaken the players party and pushing the challenge level and fear factor to new levels.
- New take on "Difficulty" - Most games just ramp up health and damage for the enemies. In KF2, the Zeds will start to behave differently as you work through the difficulty levels. New attack moves. New ways to get at you. New strategies. Be prepared for surprises!
- Unique Blend Of Weaponry - Modern military assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall Mad Scientist weapons, KILLING FLOOR 2 has a unique blend of killing tools that will satisfy any gamer.
- Expanded Perk System - Perks from the original game have been reimagined with more added to the fold. All perks now progress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding milestones.
- Brutal Melee Combat - KILLING FLOOR 2 reinvents melee combat completely. Players now have control over the type of melee attacks they can perform, enabling them to deliver bone-breaking crippling attacks to Zeds.
- SDK - as always with our games, the tools to create maps and so much more! With Early Access, this will allow the creation of new levels. The full SDK support will be rolled out through the Early Access period.
SYSTEM REQUIREMENTS
To be confirmed
NOTE: It is quite likely that there are some regions where we may be required to make cuts in the future, particularly in the gore system,
to comply with local ratings boards, once we get the game into its full release status. Regions most likely at risk of this are Germany
(via USK) and Australia (via OFLC). Japan is another possibility (via CERO), but is an unknown quantity to us. To be quite clear: this means
that, if you are buying from a region which regularly forces cuts on to games for gore, you may get reduced gore when we go to the full release
version of the game.